flintlock pistol 6 creds, musket, shoulder strap 5 creds, incendiary 20 creds, armour-piercing ammo
| D66 Roll | Item | Price |
| 11-16 | DEAD The fighter is killed in action and his body abandoned to the mutant rats of the Underhive. All the weapons and equipment carried by the fighter are lost. | |
| 21 | MULTIPLE INJURIES The fighter is not dead but has suffered many serious wounds. Roll a further D6 times on this chart. Re-roll any ‘Dead’ and ‘Full Recovery’ results. | |
| 22 | CHEST WOUND The fighter has been badly wounded in the chest. He recovers but is weakened by the injury and his Toughness characteristic is reduced by -1. | |
| 23 | LEG WOUND The fighter has smashed a leg. He recovers from his injuries but he can no longer move quickly. The fighter’s Movement characteristic is reduced by -1. Randomly determine which leg has been hurt. | |
| 24 | ARM WOUND The fighter has smashed one arm. Although he recovers from his injury his strength is permanently reduced as a result. The fighter’s Strength characteristic is reduced by -1 when using that arm. Randomly determine which arm has been hit. Bear in mind that some hand-to-hand weapons use the fighter’s own Strength, eg swords. |