Prices

Serious Injuries

flintlock pistol 6 creds, musket, shoulder strap 5 creds, incendiary 20 creds, armour-piercing ammo

D66 Roll Item Price
11-16 DEAD The fighter is killed in action and his body abandoned to the mutant rats of the Underhive. All the weapons and equipment carried by the fighter are lost.
21 MULTIPLE INJURIES The fighter is not dead but has suffered many serious wounds. Roll a further D6 times on this chart. Re-roll any ‘Dead’ and ‘Full Recovery’ results.
22 CHEST WOUND The fighter has been badly wounded in the chest. He recovers but is weakened by the injury and his Toughness characteristic is reduced by -1.
23 LEG WOUND The fighter has smashed a leg. He recovers from his injuries but he can no longer move quickly. The fighter’s Movement characteristic is reduced by -1. Randomly determine which leg has been hurt.
24 ARM WOUND The fighter has smashed one arm. Although he recovers from his injury his strength is permanently reduced as a result. The fighter’s Strength characteristic is reduced by -1 when using that arm. Randomly determine which arm has been hit. Bear in mind that some hand-to-hand weapons use the fighter’s own Strength, eg swords.